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SR_BRG06.QLE
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Text File
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1997-09-01
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13KB
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368 lines
// QOOLE
// Brushes: 17
// Entities: 1
// Objects: 29
{ // Brush 0
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 0 0 28 ) ( 0 500 28 ) ( 500 0 28 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 8 ) ( 500 0 8 ) ( 0 500 8 ) metal2_8 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wmet3_3 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wmet3_3 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wmet3_3 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wmet3_3 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wmet3_3 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wmet3_3 0 0 0 1.00 1.00
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{ // Brush 3
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
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{ // Brush 4
( 0 0 28 ) ( 0 500 28 ) ( 500 0 28 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 8 ) ( 500 0 8 ) ( 0 500 8 ) metal2_8 0 0 0 1.00 1.00
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{ // Brush 5
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wmet3_3 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wmet3_3 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wmet3_3 0 0 0 1.00 1.00
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( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wmet3_3 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wmet3_3 0 0 0 1.00 1.00
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{ // Brush 6
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal5_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal5_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal5_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal5_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal5_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal5_8 0 0 0 1.00 1.00
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{ // Brush 7
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
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{ // Brush 8
( 0 0 28 ) ( 0 500 28 ) ( 500 0 28 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 8 ) ( 500 0 8 ) ( 0 500 8 ) metal2_8 0 0 0 1.00 1.00
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{ // Brush 9
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wmet3_3 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wmet3_3 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wmet3_3 0 0 0 1.00 1.00
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( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wmet3_3 0 0 0 1.00 1.00
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{ // Brush 10
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
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{ // Brush 11
( 0 0 28 ) ( 0 500 28 ) ( 500 0 28 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 8 ) ( 500 0 8 ) ( 0 500 8 ) metal2_8 0 0 0 1.00 1.00
} // Brush 11
{ // Brush 12
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wmet3_3 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wmet3_3 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wmet3_3 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wmet3_3 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wmet3_3 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wmet3_3 0 0 0 1.00 1.00
} // Brush 12
{ // Brush 13
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal5_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal5_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal5_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal5_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal5_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal5_8 0 0 0 1.00 1.00
} // Brush 13
{ // Brush 14
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) tech02_1 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) tech02_1 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) tech02_1 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) tech02_1 0 0 0 1.00 1.00
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} // Brush 14
{ // Brush 15
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
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{ // Brush 16
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) tech02_1 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) tech02_1 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) tech02_1 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) tech02_1 0 0 0 1.00 1.00
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( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) tech02_1 0 0 0 1.00 1.00
} // Brush 16
{ // Entity 0
"classname" "worldspawn"
"wad" "qoole.wad"
} // Entity 0
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Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 1, 13, 25
Entity: 0
} // Object 0
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Objects: 2, 7, 12
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Brush: 2
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Objects: 15, 18
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Position: (0.000000, 0.000000, -10.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
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Position: (0.000000, 0.000000, 2.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.250000, 0.250000, 1.000000)
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Position: (0.000000, 0.000000, -30.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.375000, 0.625000, 0.250000)
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Objects: 20, 23
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Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 21, 22
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.375000, 0.625000, 0.250000)
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Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.625000, 1.000000, 0.500000)
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Brush: 14
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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} // Object 28